• AkiraShima15

    Got to agree with you about open world games, Dave. I couldn’t get into MGSV or even Witcher 3 for that reason, although I might give the latter another chance. The “freedom of choice” often becomes paralyzing rather than empowering.

    I need to feel a little more directed, and I think it’s because I need to feel like the creators know what they want me to experience. They have a definite vision they’re steering me towards. Of course, there are open worlds that hit a perfect sweet spot for me, like Fallout, especially New Vegas. What a bizarrely fascinating world they created, and I don’t know if Fallout 4 will quite reach those heights, much as I like it.

    For me, GOTY so far has got to be Bloodborne. It’s a gift that keeps on giving, I feel like I’m learning something new each time. Speaking of that, Old Hunters DLC hype, coming out to-nite!!! It looks like that will rectify the only problem I had with the game, a certain paucity of content, even though what they had was pure gold.

    • fastkarate

      Yeah, I don’t know how eloquently I expressed my feelings on the podcast, but my main takeaway with Witcher 3 is “I like this (but I’d like it better if it were more like Witcher 2)” I’m far more interested in games that give you a little breadth, but still provide a mostly guided experience (Witcher 2, Way of the Samurai, your average JRPG) than open world games, which tend to implement breadth by way of simplistic game mechanics and cut-and-paste content.

      I do tend to get into Fallout, though. Having laser guns augments the experience (though I’m in less of a rush to pick up Fallout 4, since it’s not by Obsidian)

  • bobob101

    I feel the issue of open world games comes down to if there is just too much to do. I maintain that the second Assassins creed game is still the best and is also the one that I go back to compared to others I own like Brotherhood. There is no XP system, Only 5 maps of manageable size, and limit to collectibles and side quests. A mister Daryl Surat likes to say given infinite choices how do you pick out something worthwhile to do? This kinda applies to open world games, since when the game says go do whatever you want its all available I say “I like a bit of structure.” I prefer a tightly packed tube of fun than an open expanse of diversions.